X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;fp=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;h=9616b18be326d99cbccdfa0c30ad0f195732a60f;hb=a6d84d93ce8c0adde41679a6c6852335e19ada17;hp=19ee0f58f0a1788a27b46b1a326c41eafc133ca0;hpb=b23a9af95c65c01d949153fc49e5091aaa7c3d30;p=libs%2Fgl.git diff --git a/source/backends/opengl/pipelinestate_backend.cpp b/source/backends/opengl/pipelinestate_backend.cpp index 19ee0f58..9616b18b 100644 --- a/source/backends/opengl/pipelinestate_backend.cpp +++ b/source/backends/opengl/pipelinestate_backend.cpp @@ -26,37 +26,34 @@ using namespace std; namespace Msp { namespace GL { -const OpenGLPipelineState *OpenGLPipelineState::last_applied = 0; -vector OpenGLPipelineState::bound_tex_targets; -vector OpenGLPipelineState::bound_uniform_blocks; -unsigned OpenGLPipelineState::restart_index = 0; -unsigned OpenGLPipelineState::n_clip_distances = 0; - -OpenGLPipelineState::OpenGLPipelineState() -{ - if(bound_tex_targets.empty()) - bound_tex_targets.resize(Device::get_current().get_info().limits.max_texture_bindings); - if(bound_uniform_blocks.empty()) - bound_uniform_blocks.resize(Device::get_current().get_info().limits.max_uniform_bindings); -} - OpenGLPipelineState::~OpenGLPipelineState() { - if(this==last_applied) - last_applied = 0; + if(applied_to) + applied_to->get_state().last_pipeline = 0; } void OpenGLPipelineState::apply() const { - if(!last_applied) - OpenGLTexture::unbind_scratch(); + const PipelineState &self = *static_cast(this); + Device &device = Device::get_current(); + unsigned mask = changes; - apply(this==last_applied ? static_cast(this)->changes : ~0U); -} + if(applied_to && applied_to!=&device) + { + applied_to->get_state().last_pipeline = 0; + mask = ~0U; + } -void OpenGLPipelineState::apply(unsigned mask) const -{ - const PipelineState &self = *static_cast(this); + OpenGLDeviceState &dev_state = device.get_state(); + if(!dev_state.last_pipeline) + OpenGLTexture::unbind_scratch(); + + if(this!=dev_state.last_pipeline) + { + if(dev_state.last_pipeline) + dev_state.last_pipeline->applied_to = 0; + mask = ~0U; + } if(mask&PipelineState::FRAMEBUFFER) { @@ -93,16 +90,16 @@ void OpenGLPipelineState::apply(unsigned mask) const glUseProgram(self.shprog ? self.shprog->id : 0); unsigned ncd = (self.shprog ? self.shprog->get_n_clip_distances() : 0); - if(ncd!=n_clip_distances) + if(ncd!=dev_state.n_clip_distances) { - for(unsigned i=0; (i=0) { glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); - bound_uniform_blocks[u.binding] = 1; + dev_state.bound_uniform_blocks[u.binding] = 1; } else if(u.binding==ReflectData::DEFAULT_BLOCK && self.shprog) { @@ -142,12 +139,12 @@ void OpenGLPipelineState::apply(unsigned mask) const else { glActiveTexture(GL_TEXTURE0+t.binding); - if(bound_tex_targets[t.binding] && static_cast(t.texture->target)!=bound_tex_targets[t.binding]) - glBindTexture(bound_tex_targets[t.binding], 0); + if(dev_state.bound_tex_targets[t.binding] && static_cast(t.texture->target)!=dev_state.bound_tex_targets[t.binding]) + glBindTexture(dev_state.bound_tex_targets[t.binding], 0); glBindTexture(t.texture->target, t.texture->id); } - bound_tex_targets[t.binding] = t.texture->target; + dev_state.bound_tex_targets[t.binding] = t.texture->target; glBindSampler(t.binding, t.sampler->id); t.sampler->refresh(); @@ -167,12 +164,12 @@ void OpenGLPipelineState::apply(unsigned mask) const vertex_setup->refresh(); unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); - if(ri!=restart_index) + if(ri!=dev_state.restart_index) { - if(!restart_index) + if(!dev_state.restart_index) glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(ri); - restart_index = ri; + dev_state.restart_index = ri; } } } @@ -236,39 +233,41 @@ void OpenGLPipelineState::apply(unsigned mask) const } } - last_applied = this; - self.changes &= ~mask; + applied_to = &device; + dev_state.last_pipeline = this; + changes = 0; } void OpenGLPipelineState::clear() { - if(last_applied) + OpenGLDeviceState &dev_state = Device::get_current().get_state(); + if(dev_state.last_pipeline) { glUseProgram(0); glBindVertexArray(0); - for(unsigned i=0; iapplied_to = 0; + dev_state.last_pipeline = 0; } }