X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;fp=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;h=738de3ac5fea34250f29659a09752e2208d497e7;hb=160e9eea29bd10034733d59507fa1bcca36be401;hp=0000000000000000000000000000000000000000;hpb=93448d16e72e38afbaecbccf6fdedd46d6a82a73;p=libs%2Fgl.git diff --git a/source/backends/opengl/pipelinestate_backend.cpp b/source/backends/opengl/pipelinestate_backend.cpp new file mode 100644 index 00000000..738de3ac --- /dev/null +++ b/source/backends/opengl/pipelinestate_backend.cpp @@ -0,0 +1,282 @@ +#include +#include +#include +#include +#include +#include +#include +#include "blend.h" +#include "buffer.h" +#include "depthtest.h" +#include "deviceinfo.h" +#include "framebuffer.h" +#include "gl.h" +#include "pipelinestate.h" +#include "pipelinestate_backend.h" +#include "program.h" +#include "rect.h" +#include "sampler.h" +#include "stenciltest.h" +#include "texture.h" +#include "uniformblock.h" +#include "vertexsetup.h" + +using namespace std; + +namespace Msp { +namespace GL { + +const OpenGLPipelineState *OpenGLPipelineState::last_applied = 0; +vector OpenGLPipelineState::bound_tex_targets; +vector OpenGLPipelineState::bound_uniform_blocks; +unsigned OpenGLPipelineState::restart_index = 0; + +OpenGLPipelineState::OpenGLPipelineState() +{ + if(bound_tex_targets.empty()) + bound_tex_targets.resize(DeviceInfo::get_global().limits.max_texture_bindings); + if(bound_uniform_blocks.empty()) + bound_uniform_blocks.resize(DeviceInfo::get_global().limits.max_uniform_bindings); +} + +OpenGLPipelineState::~OpenGLPipelineState() +{ + if(this==last_applied) + last_applied = 0; +} + +void OpenGLPipelineState::apply() const +{ + if(!last_applied) + OpenGLTexture::unbind_scratch(); + + apply(this==last_applied ? static_cast(this)->changes : ~0U); +} + +void OpenGLPipelineState::apply(unsigned mask) const +{ + const PipelineState *self = static_cast(this); + + if(mask&PipelineState::FRAMEBUFFER) + { + const Framebuffer *framebuffer = self->framebuffer; + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0); + if(framebuffer) + { + framebuffer->refresh(); + framebuffer->require_complete(); + } + } + + if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER)) + { + if(const Rect *viewport = self->viewport) + glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); + else if(const Framebuffer *framebuffer = self->framebuffer) + glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); + } + + if(mask&PipelineState::SCISSOR) + { + if(const Rect *scissor = self->scissor) + { + glEnable(GL_SCISSOR_TEST); + glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); + } + else + glDisable(GL_SCISSOR_TEST); + } + + if(mask&PipelineState::SHPROG) + glUseProgram(self->shprog ? self->shprog->id : 0); + + if(mask&PipelineState::VERTEX_SETUP) + { + const VertexSetup *vertex_setup = self->vertex_setup; + glBindVertexArray(vertex_setup ? vertex_setup->id : 0); + if(vertex_setup) + { + static Require _req(MSP_primitive_restart); + + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; + } + } + } + + if(mask&PipelineState::FACE_CULL) + { + glFrontFace(self->front_face==CLOCKWISE ? GL_CW : GL_CCW); + + if(self->face_cull!=NO_CULL && self->front_face!=NON_MANIFOLD) + { + glEnable(GL_CULL_FACE); + glCullFace(self->face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); + } + else + glDisable(GL_CULL_FACE); + } + + if(mask&PipelineState::CLIP_PLANES) + { + unsigned max_clip_planes = DeviceInfo::get_global().limits.max_clip_planes; + for(unsigned i=0; ienabled_clip_planes>>i)&1) + glEnable(GL_CLIP_PLANE0+i); + else + glDisable(GL_CLIP_PLANE0+i); + } + } + + if(mask&PipelineState::TEXTURES) + { + for(const PipelineState::BoundTexture &t: self->textures) + if(t.changed || mask==~0U) + { + if(t.texture && t.sampler) + { + if(ARB_direct_state_access) + glBindTextureUnit(t.binding, t.texture->id); + else + { + glActiveTexture(GL_TEXTURE0+t.binding); + if(bound_tex_targets[t.binding] && static_cast(t.texture->target)!=bound_tex_targets[t.binding]) + glBindTexture(bound_tex_targets[t.binding], 0); + glBindTexture(t.texture->target, t.texture->id); + } + + bound_tex_targets[t.binding] = t.texture->target; + + glBindSampler(t.binding, t.sampler->id); + t.sampler->refresh(); + } + + t.changed = false; + } + } + + if(mask&PipelineState::UNIFORMS) + { + for(const PipelineState::BoundUniformBlock &u: self->uniform_blocks) + if(u.changed || mask==~0U) + { + if(u.block) + { + if(u.binding>=0) + { + glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); + bound_uniform_blocks[u.binding] = 1; + } + else if(self->shprog) + { + const char *data = static_cast(u.block->get_data_pointer()); + for(const Program::UniformCall &call: self->shprog->uniform_calls) + call.func(call.location, call.size, data+call.location*16); + } + } + + u.changed = false; + } + } + + if(mask&PipelineState::DEPTH_TEST) + { + const DepthTest *depth_test = self->depth_test; + if(depth_test && depth_test->enabled) + { + glEnable(GL_DEPTH_TEST); + glDepthFunc(get_gl_predicate(depth_test->compare)); + } + else + glDisable(GL_DEPTH_TEST); + + glDepthMask(!depth_test || depth_test->write); + } + + if(mask&PipelineState::STENCIL_TEST) + { + const StencilTest *stencil_test = self->stencil_test; + if(stencil_test && stencil_test->enabled) + { + glEnable(GL_STENCIL_TEST); + glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF); + glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op)); + } + else + glDisable(GL_STENCIL_TEST); + } + + if(mask&PipelineState::BLEND) + { + const Blend *blend = self->blend; + if(blend && blend->enabled) + { + glEnable(GL_BLEND); + glBlendEquation(get_gl_blend_equation(blend->equation)); + glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor)); + glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a); + ColorWriteMask cw = blend->write_mask; + glColorMask((cw&WRITE_RED)!=0, (cw&WRITE_GREEN)!=0, (cw&WRITE_BLUE)!=0, (cw&WRITE_ALPHA)!=0); + } + else + { + glDisable(GL_BLEND); + glColorMask(true, true, true, true); + } + } + + last_applied = this; + self->changes &= ~mask; +} + +void OpenGLPipelineState::clear() +{ + if(last_applied) + { + glUseProgram(0); + glBindVertexArray(0); + + unsigned max_clip_planes = DeviceInfo::get_global().limits.max_clip_planes; + unsigned enabled_clip_planes = static_cast(last_applied)->enabled_clip_planes; + for(unsigned i=0; i>i)&1) + glDisable(GL_CLIP_PLANE0+i); + + for(unsigned i=0; i