X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;fp=shaderlib%2Fcommon.glsl;h=dd8ac11f2564642078f9360aef97317e79b07497;hb=641e5ebbda682a6df6f84a4627e3728dbcef3683;hp=1d5819a1bfc812648cfb800587b5071ab776bd72;hpb=2130839a4eff2fdaf3ddc1cd4d0ff1289cd2a881;p=libs%2Fgl.git diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 1d5819a1..dd8ac11f 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -52,8 +52,6 @@ void standard_transform() out vec3 world_light_dir = light_sources[0].position.xyz-world_vertex.xyz*light_sources[0].position.w; - out vec3 world_halfway_dir = normalize(world_light_dir-world_look_dir); - out float fog_coord = eye_vertex.z; if(use_clipping)