X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=examples%2Fbassteroids%2Fsource%2Fgamecontroller.cpp;fp=examples%2Fbassteroids%2Fsource%2Fgamecontroller.cpp;h=d4b232db4d897ff28d698064b41bc97b04d09d2b;hb=41a17ae9a2baa2cafacfc467acc87463d790c09b;hp=97701e379fa603d9bc6ad265351bc0ffa48f845f;hpb=dc8d3a0deb2f166fe40ca09bda049ed48c58fcfc;p=libs%2Fgame.git diff --git a/examples/bassteroids/source/gamecontroller.cpp b/examples/bassteroids/source/gamecontroller.cpp index 97701e3..d4b232d 100644 --- a/examples/bassteroids/source/gamecontroller.cpp +++ b/examples/bassteroids/source/gamecontroller.cpp @@ -8,9 +8,7 @@ using namespace Msp; GameController::GameController(Game::Stage &s): System(s), - asteroid_setup{ .physical={ .body={ .mass=200, .moment_of_inertia=2160 }, .collider={ .type=ColliderType::CIRCLE, .radius=3.0f } }, - .hittable={ .damaging=true, .hits={ .max_hits=3, .vulnerable_to=1 }, .damage={ .amount=10, .type=1 }}, - .mesh={ .object_name="Asteroid 1.object" }} + asteroid_setup(stage.get_resources().get("asteroid1.roid.setup")) { } void GameController::tick(Time::TimeDelta)