X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Flighting.cpp;fp=source%2Flighting.cpp;h=5cda4f4c6a4e005a5ad71c22427ddc0c5d0d69c7;hb=bbd21944fae06f134625b2f5595c3aab36c3aa9e;hp=a927d622fade9b0c81a916f51ef31bce079bf825;hpb=574abfb7aeb77436714ea06bf82713cb3d85204e;p=libs%2Fgl.git diff --git a/source/lighting.cpp b/source/lighting.cpp index a927d622..5cda4f4c 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,4 +1,5 @@ #include +#include #include #include "error.h" #include "light.h" @@ -15,7 +16,9 @@ namespace GL { Lighting::Lighting(): ambient(0.2), sky_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()) + horizon_angle(Geometry::Angle::zero()), + fog_color(0.0f, 0.0f, 0.0f, 0.0f), + fog_density(0.0f) { } void Lighting::set_ambient(const Color &a) @@ -38,6 +41,24 @@ void Lighting::set_horizon_angle(const Geometry::Angle &a) horizon_angle = a; } +void Lighting::set_fog_color(const Color &c) +{ + fog_color = c; +} + +void Lighting::set_fog_density(float d) +{ + if(d<0) + throw invalid_argument("Lighting::set_fog_density"); + + fog_density = d; +} + +void Lighting::set_fog_half_distance(float d) +{ + set_fog_density(-log(pow(0.5, 1.0/d))); +} + void Lighting::attach(unsigned i, const Light &l) { if(i>=lights.size()) @@ -69,6 +90,8 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix shdata.uniform("sky_color", sky_color); shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*sky_direction); shdata.uniform("horizon_limit", horizon_angle.radians()); + shdata.uniform("fog_color", fog_color); + shdata.uniform("fog_density", fog_density); for(unsigned i=0; ibind_to(i); + + if(fog_density) + { + enable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, fog_density); + glFogfv(GL_FOG_COLOR, &fog_color.r); + } } void Lighting::unbind() @@ -102,6 +133,8 @@ void Lighting::unbind() Light::unbind_from(i); disable(GL_LIGHTING); + if(old->fog_density) + disable(GL_FOG); } } // namespace GL