--- /dev/null
+uniform mat4 mvp;
+
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+int main()
+{
+ gl_Position = mat4(mvp)*vec4(position);
+}
+
+/* Expected output: vertex
+layout(location=0) uniform mat4 mvp;
+layout(location=0) in vec4 position;
+int main()
+{
+ gl_Position = mat4(mvp)*vec4(position);
+}
+*/