--- /dev/null
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+vec4 func()
+{
+ float s = scale*2.0;
+ return position*s*s;
+}
+void main()
+{
+ gl_Position = func();
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+void main()
+{
+ float s = scale*2.0;
+ gl_Position = position*s*s;
+}
+*/