--- /dev/null
+#pragma MSP stage(vertex)
+void main()
+{
+ vec4 p;
+ p.x = 1.0;
+ p.y = 0.0;
+ p.z = 2.0;
+ p.w = 1.0;
+ gl_Position = p;
+}
+
+/* Expected output: vertex
+void main()
+{
+ vec4 p;
+ p.x = 1.0;
+ p.y = 0.0;
+ p.z = 2.0;
+ p.w = 1.0;
+ gl_Position = p;
+}
+*/