layout(location=0) in vec4 _vs_out_color;
void main()
{
- frag_color = vec4(1.0);
- if(use_texture)
- frag_color *= texture(tex, _vs_out_texcoord);
- if(use_vertex_color)
- frag_color *= _vs_out_color;
+ frag_color = vec4(1.0);
+ if(use_texture)
+ frag_color *= texture(tex, _vs_out_texcoord);
+ if(use_vertex_color)
+ frag_color *= _vs_out_color;
}
*/