--- /dev/null
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+virtual float get_scale()
+{
+ return 1.0;
+}
+int main()
+{
+ gl_Position = position*get_scale();
+}
+float get_scale() override
+{
+ return 2.0;
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+int main()
+{
+ gl_Position = position*2.0;
+}
+*/