--- /dev/null
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+float func()
+{
+ float s = scale*2.0;
+ return s*s;
+}
+void main()
+{
+ float s = scale+1.0;
+ gl_Position = position*func()*s*s;
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+void main()
+{
+ float s = scale+1.0;
+ float _func_s = scale*2.0;
+ gl_Position = position*_func_s*_func_s*s*s;
+}
+*/