]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/function_inline_multi_name_conflict.glsl
Fix some bugs with name conflicts in function inlining
[libs/gl.git] / tests / glsl / function_inline_multi_name_conflict.glsl
diff --git a/tests/glsl/function_inline_multi_name_conflict.glsl b/tests/glsl/function_inline_multi_name_conflict.glsl
new file mode 100644 (file)
index 0000000..6740b94
--- /dev/null
@@ -0,0 +1,30 @@
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+layout(location=2) in float size;
+float get_scale()
+{
+       float s = scale*2.0;
+       return s*s;
+}
+float get_size()
+{
+       float s = size*0.5;
+       return s*s;
+}
+void main()
+{
+       gl_Position = position*get_scale()*get_size();
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+layout(location=2) in float size;
+void main()
+{
+       float s = scale*2.0;
+       float _get_size_s = size*0.5;
+       gl_Position = position*s*s*_get_size_s*_get_size_s;
+}
+*/