--- /dev/null
+struct TransformComponents
+{
+ vec3 position;
+ vec3 scale;
+};
+struct Transform
+{
+ TransformComponents components;
+};
+uniform ModelData
+{
+ Transform transform;
+} model;
+
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = vec4(model.transform.components.position+position.xyz*model.transform.components.scale, 1.0);
+}
+
+/* Expected output: vertex
+struct TransformComponents
+{
+ vec3 position;
+ vec3 scale;
+};
+struct Transform
+{
+ TransformComponents components;
+};
+uniform ModelData
+{
+ Transform transform;
+} model;
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = vec4(model.transform.components.position+position.xyz*model.transform.components.scale, 1.0);
+}
+*/