]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/binding_mismatch.glsl
Even more validation for uniform mismatches
[libs/gl.git] / tests / glsl / binding_mismatch.glsl
diff --git a/tests/glsl/binding_mismatch.glsl b/tests/glsl/binding_mismatch.glsl
deleted file mode 100644 (file)
index fa88bf1..0000000
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma MSP stage(vertex)
-layout(binding=0) uniform Transform
-{
-       mat4 model;
-       mat4 vp;
-};
-layout(binding=1) uniform Lighting
-{
-       vec3 position;
-} light;
-layout(location=0) in vec4 position;
-layout(location=1) in vec3 normal;
-void main()
-{
-       vec4 world_pos = model*position;
-       gl_Position = vp*world_pos;
-       out vec3 light_dir = world_pos.xyz-light.position;
-       passthrough;
-}
-
-#pragma MSP stage(fragment)
-layout(binding=1) uniform Lighting
-{
-       vec4 color;
-} light;
-layout(binding=0) uniform Material
-{
-       vec4 color;
-};
-layout(location=0) out vec4 frag_color;
-void main()
-{
-       frag_color = color*vec4(vec3(max(dot(normalize(normal), normalize(light_dir)), 0.0)), 1.0);
-}
-
-/* Expected error:
-<test>:23: Mismatched struct type for binding 1 'Lighting'
-<test>:8: Previously used here
-<test>:27: Overlapping binding 0 for 'Material'
-<test>:3: Previously used here for 'Transform'
-<test>:27: Mismatched struct type for binding 0 'Material'
-<test>:3: Previously used here
-*/