--- /dev/null
+typedef vec4 myvec4;
+typedef mat4x4 mymat4;
+
+uniform mymat4 mvp;
+
+#pragma MSP stage(vertex)
+layout(location=0) in myvec4 position;
+void main()
+{
+ gl_Position = mvp*position;
+}
+
+/* Expected output: vertex
+uniform mat4 mvp;
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = mvp*position;
+}
+*/