#include "arb_vertex_program.h"
#include "buffer.h"
+#include "error.h"
#include "extension.h"
#include "gl.h"
#include "version_1_2.h"
void VertexArray::apply() const
{
if(format.empty())
- throw InvalidState("Trying to apply a vertex array with no data");
+ throw invalid_operation("VertexArray::apply");
if(vbuf)
{
add("attrib4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
}
-
-void array_element(int i)
-{
- glArrayElement(i);
-}
-
-void draw_arrays(PrimitiveType mode, int first, unsigned count)
-{
- glDrawArrays(mode, first, count);
-}
-
-void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
-{
- glDrawElements(mode, count, type, indices);
-}
-
-void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
-{
- static RequireVersion _ver(1, 2);
- glDrawRangeElements(mode, low, high, count, type, indices);
-}
-
} // namespace GL
} // namespace Msp