+++ /dev/null
-#ifndef MSP_LINAL_VECTOR3_H_
-#define MSP_LINAL_VECTOR3_H_
-
-#include "vector.h"
-
-namespace Msp {
-namespace LinAl {
-
-/**
-A three-dimensional vector, applicable for Euclidean space.
-*/
-template<typename T>
-class Vector3: public Vector<T, 3>
-{
-public:
- Vector3() { }
- Vector3(const T *);
- Vector3(T, T, T);
- template<typename U>
- Vector3(const Vector<U, 3> &);
-};
-
-template<typename T>
-inline Vector3<T>::Vector3(const T *d):
- Vector<T, 3>(d)
-{ }
-
-template<typename T>
-inline Vector3<T>::Vector3(T x, T y, T z)
-{
- this->data[0] = x;
- this->data[1] = y;
- this->data[2] = z;
-}
-
-template<typename T>
-template<typename U>
-inline Vector3<T>::Vector3(const Vector<U, 3> &v):
- Vector<T, 3>(v)
-{ }
-
-template<typename T>
-inline T dot(const Vector3<T> &v1, const Vector3<T> &v2)
-{
- return inner_product(v1, v2);
-}
-
-template<typename T>
-inline Vector3<T> cross(const Vector3<T> &v1, const Vector3<T> &v2)
-{
- return Vector3<T>(v1[1]*v2[2]-v1[2]*v2[1], v1[2]*v2[0]-v1[0]*v2[2], v1[0]*v2[1]-v1[1]*v2[0]);
-}
-
-} // namespace LinAl
-} // namespace LinAl
-
-#endif