+++ /dev/null
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009 Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef TEXTURESTATE_H_
-#define TEXTURESTATE_H_
-
-#include <string>
-#include <vector>
-#include "opengl.h"
-#include "autoconstptr.h"
-
-struct TexImageState
-{
- unsigned width;
- unsigned height;
- unsigned depth;
- GLenum internal_format;
-
- TexImageState();
- void set_2d(GLenum, unsigned, unsigned);
- std::string describe() const;
-};
-
-struct TextureState
-{
- unsigned id;
- GLenum target;
- std::vector<TexImageState> images;
- GLenum min_filter;
- GLenum mag_filter;
- GLenum wrap_s;
- GLenum wrap_t;
- GLenum wrap_r;
- GLenum compare_mode;
- GLenum compare_func;
- bool generate_mipmap;
-
- TextureState();
- void set_image_2d(unsigned, GLenum, unsigned, unsigned);
- void set_parameter(GLenum, const int *);
- std::string describe() const;
-};
-
-struct TexUnitState
-{
- AutoConstPtr<TextureState> current_2d;
- AutoConstPtr<TextureState> current_3d;
-
- TexUnitState();
-
- void set_current_texture(GLenum, TextureState *);
- TextureState *get_current_texture(GLenum);
- const TextureState *get_current_texture(GLenum) const;
- std::string describe_binding(GLenum) const;
-};
-
-#endif