+++ /dev/null
-#ifndef MSP_NET_STREAMSOCKET_H_
-#define MSP_NET_STREAMSOCKET_H_
-
-#include "clientsocket.h"
-
-namespace Msp {
-namespace Net {
-
-class StreamSocket: public ClientSocket
-{
- friend class StreamServerSocket;
-
-private:
- /// Used by StreamListenSocket to construct a new socket from accept.
- StreamSocket(const Private &, const SockAddr &);
-public:
- StreamSocket(Family, int = 0);
-
- /** Connects to a remote address. StreamSockets must be connected before
- data can be sent and received. Returns 0 if the connection was successfully
- established, 1 if it's in progress.
-
- If the socket is non-blocking, this function may return before the
- connection is fully established. The caller must then use either the
- poll_connect function or an EventDispatcher to finish the process. */
- virtual bool connect(const SockAddr &);
-
- virtual bool poll_connect(const Time::TimeDelta &);
-
-private:
- void on_event(IO::PollEvent);
-};
-
-} // namespace Net
-} // namespace Msp
-
-#endif