]> git.tdb.fi Git - libs/gl.git/blobdiff - source/stereoview.h
Stereographic rendering moved to a separate library (mspvr)
[libs/gl.git] / source / stereoview.h
diff --git a/source/stereoview.h b/source/stereoview.h
deleted file mode 100644 (file)
index 4dce63b..0000000
+++ /dev/null
@@ -1,74 +0,0 @@
-#ifndef MSP_GL_STEREOVIEW_H_
-#define MSP_GL_STEREOVIEW_H_
-
-#include <msp/geometry/angle.h>
-#include "camera.h"
-#include "framebuffer.h"
-#include "renderable.h"
-#include "renderbuffer.h"
-#include "texture2d.h"
-
-namespace Msp {
-namespace GL {
-
-class StereoCombiner;
-
-class StereoView: public Renderable
-{
-private:
-       struct RenderTarget
-       {
-               Framebuffer fbo;
-               Texture2D color;
-               Renderbuffer depth;
-
-               RenderTarget(unsigned, unsigned);
-       };
-
-       struct EyeParams
-       {
-               Geometry::Angle<float> fov;
-               float aspect;
-               float near_clip;
-               float far_clip;
-       };
-
-       struct Eye
-       {
-               mutable Camera camera;
-               RenderTarget *target;
-
-               Eye();
-
-               void create_target(unsigned, unsigned);
-               void setup_frame(const Camera &, const Vector3 &, const EyeParams &) const;
-               void render(const Renderable &, const Tag &) const;
-       };
-
-       unsigned width;
-       unsigned height;
-       const Camera &base_camera;
-       const Renderable &renderable;
-       const StereoCombiner *combiner;
-       Eye left;
-       Eye right;
-       float eye_spacing;
-       mutable Vector3 offset_axis;
-
-public:
-       StereoView(unsigned, unsigned, const Camera &, const Renderable &, const StereoCombiner &);
-
-       void set_combiner(const StereoCombiner &);
-       void set_eye_spacing(float);
-
-       virtual void setup_frame() const;
-       virtual void finish_frame() const;
-
-       virtual void render(const Tag & = Tag()) const;
-       virtual void render(Renderer &, const Tag & = Tag()) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif