+++ /dev/null
-#ifndef MSP_GL_STEREOCOMBINER_H_
-#define MSP_GL_STEREOCOMBINER_H_
-
-#include <msp/geometry/angle.h>
-
-namespace Msp {
-namespace GL {
-
-class Texture2D;
-
-class StereoCombiner
-{
-protected:
- unsigned width_div;
- unsigned height_div;
- bool keep_aspect;
- Geometry::Angle<float> fov;
- float oversize;
-
- StereoCombiner();
-public:
- virtual ~StereoCombiner() { }
-
- unsigned get_width_divisor() const { return width_div; }
- unsigned get_height_divisor() const { return height_div; }
- bool is_aspect_kept() const { return keep_aspect; }
- const Geometry::Angle<float> &get_field_of_view() const { return fov; }
- float get_oversize() const { return oversize; }
-
- virtual void render(const Texture2D &, const Texture2D &) const = 0;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif