#include <msp/gl/resources.h>
#include <msp/gl/technique.h>
+namespace Msp {
+namespace DemoScene {
+
class Resources: public Msp::GL::Resources
{
private:
void set_ui_text_resources(const std::string &, const std::string &);
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif