void set_manager(ResourceManager *);
ResourceManager *get_manager() const { return manager; }
void *get_manager_data() const { return manager_data; }
+ virtual int get_load_priority() const { return 0; }
virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) = 0;
virtual bool is_loaded() const;
virtual UInt64 get_data_size() const = 0;