namespace GL {
WindowView::WindowView(Graphics::Window &w):
- View(Framebuffer::system()),
window(w),
device(Device::get_current())
{
camera->set_aspect_ratio(aspect);
}
+const Framebuffer &WindowView::get_target() const
+{
+ return Framebuffer::system();
+}
+
} // namespace GL
} // namespace Msp