--- /dev/null
+#include <algorithm>
+#include "orderedscene.h"
+#include "renderer.h"
+
+namespace Msp {
+namespace GL {
+
+void OrderedScene::add(Renderable &r)
+{
+ renderables.push_back(&r);
+}
+
+void OrderedScene::remove(Renderable &r)
+{
+ RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r);
+ renderables.erase(end, renderables.end());
+}
+
+void OrderedScene::prepend(Renderable &r)
+{
+ renderables.push_front(&r);
+}
+
+void OrderedScene::insert(unsigned index, Renderable &r)
+{
+ RenderableList::iterator i = renderables.begin();
+ for(; (i!=renderables.end() && index); ++i, --index) ;
+ renderables.insert(i, &r);
+}
+
+void OrderedScene::insert_after(Renderable &after, Renderable &r)
+{
+ RenderableList::iterator i = renderables.begin();
+ for(; (i!=renderables.end() && *i!=&after); ++i) ;
+ renderables.insert(i, &r);
+}
+
+void OrderedScene::setup_frame(Renderer &renderer)
+{
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->setup_frame(renderer);
+}
+
+void OrderedScene::finish_frame()
+{
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->finish_frame();
+}
+
+void OrderedScene::render(Renderer &renderer, const Tag &tag) const
+{
+ if(setup_frustum(renderer))
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ if(!frustum_cull(**i))
+ renderer.render(**i, tag);
+ }
+ else
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ renderer.render(**i, tag);
+ }
+}
+
+} // namespace GL
+} // namespace Msp