]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/orderedscene.cpp
Rearrange soucre files into subdirectories
[libs/gl.git] / source / render / orderedscene.cpp
diff --git a/source/render/orderedscene.cpp b/source/render/orderedscene.cpp
new file mode 100644 (file)
index 0000000..ab1ba45
--- /dev/null
@@ -0,0 +1,66 @@
+#include <algorithm>
+#include "orderedscene.h"
+#include "renderer.h"
+
+namespace Msp {
+namespace GL {
+
+void OrderedScene::add(Renderable &r)
+{
+       renderables.push_back(&r);
+}
+
+void OrderedScene::remove(Renderable &r)
+{
+       RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r);
+       renderables.erase(end, renderables.end());
+}
+
+void OrderedScene::prepend(Renderable &r)
+{
+       renderables.push_front(&r);
+}
+
+void OrderedScene::insert(unsigned index, Renderable &r)
+{
+       RenderableList::iterator i = renderables.begin();
+       for(; (i!=renderables.end() && index); ++i, --index) ;
+       renderables.insert(i, &r);
+}
+
+void OrderedScene::insert_after(Renderable &after, Renderable &r)
+{
+       RenderableList::iterator i = renderables.begin();
+       for(; (i!=renderables.end() && *i!=&after); ++i) ;
+       renderables.insert(i, &r);
+}
+
+void OrderedScene::setup_frame(Renderer &renderer)
+{
+       for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               (*i)->setup_frame(renderer);
+}
+
+void OrderedScene::finish_frame()
+{
+       for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               (*i)->finish_frame();
+}
+
+void OrderedScene::render(Renderer &renderer, const Tag &tag) const
+{
+       if(setup_frustum(renderer))
+       {
+               for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+                       if(!frustum_cull(**i))
+                               renderer.render(**i, tag);
+       }
+       else
+       {
+               for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+                       renderer.render(**i, tag);
+       }
+}
+
+} // namespace GL
+} // namespace Msp