--- /dev/null
+#ifndef MSP_GL_OFFSCREENVIEW_H_
+#define MSP_GL_OFFSCREENVIEW_H_
+
+#include "view.h"
+
+namespace Msp {
+namespace GL {
+
+class Framebuffer;
+class RenderTarget;
+
+class OffscreenView: public View
+{
+public:
+ OffscreenView(Framebuffer &);
+ OffscreenView(RenderTarget &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif