--- /dev/null
+#include "object.h"
+#include "objectinstance.h"
+#include "instancescene.h"
+#include "renderer.h"
+
+namespace Msp {
+namespace GL {
+
+void InstanceScene::add(Renderable &r)
+{
+ renderables[r.get_instance_key()].insert(&r);
+}
+
+void InstanceScene::remove(Renderable &r)
+{
+ InstanceMap::iterator i = renderables.find(r.get_instance_key());
+ if(i!=renderables.end())
+ {
+ i->second.erase(&r);
+ if(i->second.empty())
+ renderables.erase(i);
+ }
+}
+
+void InstanceScene::setup_frame(Renderer &renderer)
+{
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->setup_frame(renderer);
+}
+
+void InstanceScene::finish_frame()
+{
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ (*j)->finish_frame();
+}
+
+void InstanceScene::render(Renderer &renderer, const Tag &tag) const
+{
+ if(setup_frustum(renderer))
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ if(!frustum_cull(**j))
+ renderer.render(**j, tag);
+ }
+ else
+ {
+ for(InstanceMap::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ for(RenderableSet::const_iterator j=i->second.begin(); j!=i->second.end(); ++j)
+ renderer.render(**j, tag);
+ }
+}
+
+} // namespace GL
+} // namespace Msp