+++ /dev/null
-#include "pbrmaterial.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-PbrMaterial::PbrMaterial():
- receive_shadows(false)
-{
- set_base_color(0.8f);
- set_metalness(0.0f);
- set_roughness(0.5f);
- set_emission(0.0f);
-}
-
-string PbrMaterial::create_program_source() const
-{
- string source = "import cooktorrance;\n";
- if(base_color.texture)
- source += "const bool use_base_color_map = true;\n";
- if(normal.texture)
- source += "const bool use_normal_map = true;\n";
- if(metalness.texture)
- source += "const bool use_metalness_map = true;\n";
- if(roughness.texture)
- source += "const bool use_roughness_map = true;\n";
- if(occlusion.texture)
- source += "const bool use_occlusion_map = true;\n";
- if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
- {
- source += "const bool use_emission = true;\n";
- if(emission.texture)
- source += "const bool use_emission_map = true;\n";
- }
- if(receive_shadows)
- source += "const bool use_shadow_map = true;\n";
- return source;
-}
-
-void PbrMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
-{
- attach_texture_to(base_color.texture, texturing, tex_shdata, "base_color_map");
- attach_texture_to(metalness.texture, texturing, tex_shdata, "metalness_map");
- attach_texture_to(roughness.texture, texturing, tex_shdata, "roughness_map");
- attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
- attach_texture_to(occlusion.texture, texturing, tex_shdata, "occlusion_map");
- attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
-}
-
-void PbrMaterial::set_base_color(const Color &color)
-{
- base_color.value = color;
- shdata.uniform("pbr_material.base_color", color);
-}
-
-void PbrMaterial::set_base_color_map(const Texture *tex)
-{
- base_color.texture = tex;
-}
-
-void PbrMaterial::set_normal_map(const Texture *tex)
-{
- normal.texture = tex;
-}
-
-void PbrMaterial::set_metalness(float value)
-{
- metalness.value = value;
- shdata.uniform("pbr_material.metalness", value);
-}
-
-void PbrMaterial::set_metalness_map(const Texture *tex)
-{
- metalness.texture = tex;
-}
-
-void PbrMaterial::set_roughness(float value)
-{
- roughness.value = value;
- shdata.uniform("pbr_material.roughness", value);
-}
-
-void PbrMaterial::set_roughness_map(const Texture *tex)
-{
- roughness.texture = tex;
-}
-
-void PbrMaterial::set_occlusion_map(const Texture *tex)
-{
- occlusion.texture = tex;
-}
-
-void PbrMaterial::set_emission(const Color &color)
-{
- emission.value = color;
- shdata.uniform("pbr_material.emission", color);
-}
-
-void PbrMaterial::set_emission_map(const Texture *tex)
-{
- emission.texture = tex;
-}
-
-void PbrMaterial::set_receive_shadows(bool s)
-{
- receive_shadows = s;
-}
-
-
-DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions;
-
-PbrMaterial::Loader::Loader(PbrMaterial &m):
- DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m)
-{
- set_actions(shared_actions);
-}
-
-PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c):
- DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m, c)
-{
- set_actions(shared_actions);
-}
-
-void PbrMaterial::Loader::init_actions()
-{
- Material::PropertyLoader<PbrMaterial>::init_actions();
- add_property("base_color", &PbrMaterial::set_base_color, &PbrMaterial::set_base_color_map, true);
- add_property("normal", &PbrMaterial::set_normal_map);
- add_property("metalness", &PbrMaterial::set_metalness, &PbrMaterial::set_metalness_map);
- add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
- add_property("occlusion", &PbrMaterial::set_occlusion_map);
- add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
- add("receive_shadows", &PbrMaterial::receive_shadows);
-}
-
-} // namespace GL
-} // namespace Msp