]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/part.cpp
Cache widget parts in meshes
[libs/gltk.git] / source / part.cpp
index 127397924f19cf5039b2fe8f1b34df780be8ed8f..7037d4b3384374568bc662a9edc1df3299776ba3 100644 (file)
@@ -1,6 +1,7 @@
-#include <msp/gl/transform.h>
+#include <msp/gl/meshbuilder.h>
 #include "geometry.h"
 #include "part.h"
+#include "partcache.h"
 #include "resources.h"
 
 using namespace std;
@@ -23,15 +24,22 @@ const Graphic *Part::get_graphic(State state) const
        return graphic[state];
 }
 
-void Part::render(const Geometry &parent, State state) const
+void Part::build(const Geometry &parent, State state, CachedPart &cache) const
 {
        if(!graphic[state])
+       {
+               cache.texture = 0;
                return;
+       }
+
+       cache.texture = graphic[state]->get_texture();
+       cache.clear_mesh();
 
        Geometry rgeom = geom;
        align.apply(rgeom, parent, margin);
-       GL::translate(rgeom.x, rgeom.y, 0);
-       graphic[state]->render(rgeom.w, rgeom.h);
+       GL::MeshBuilder bld(*cache.mesh);
+       bld.matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
+       graphic[state]->build(rgeom.w, rgeom.h, bld);
 }