class OculusRiftCamera: public HeadTrackingCamera
{
private:
- struct Private;
-
const OculusRiftDevice &device;
const GL::Camera &base_camera;
- Private *priv;
public:
OculusRiftCamera(const OculusRiftDevice &, const GL::Camera &);
- virtual ~OculusRiftCamera();
virtual void update();
};