train(0),
next(0),
prev(0),
+ placement(type),
front_sensor(0),
back_sensor(0)
{
next = &veh;
veh.prev = this;
- if(track)
+ if(is_placed())
propagate_backward();
}
prev = &veh;
veh.next = this;
- if(prev->get_track())
+ if(prev->is_placed())
prev->propagate_backward();
}
prev = 0;
}
-void Vehicle::place(const TrackIter &t, float o, PlaceMode m)
+void Vehicle::place(const TrackOffsetIter &t, VehiclePlacement::Anchor a)
{
if(!t)
throw invalid_argument("Vehicle::place");
- track = TrackOffsetIter(t, o);
+ placement.place(t, a);
- if(m==FRONT_AXLE)
- track = track.advance(-type.get_front_axle_offset());
- else if(m==FRONT_BUFFER)
- track = track.advance(-type.get_length()/2);
- else if(m==BACK_AXLE)
- track = track.advance(-type.get_back_axle_offset());
- else if(m==BACK_BUFFER)
- track = track.advance(type.get_length()/2);
-
- update_position();
+ update_position(0);
propagate_position();
}
void Vehicle::unplace()
{
- if(!track)
+ if(!placement.is_placed())
return;
- track = TrackOffsetIter();
+ placement.unplace();
if(prev)
prev->unplace();
void Vehicle::advance(float d)
{
- track = track.advance(d);
- update_position();
+ placement.advance(d);
turn_axles(d);
+ update_position(d<0 ? -1 : 1);
propagate_position();
}
return rods[i];
}
-void Vehicle::update_position()
+void Vehicle::update_position(int sign)
{
- OrientedPoint p;
+ OrientedPoint p = placement.get_point();
+ position = p.position;
+ position.z += layout.get_catalogue().get_rail_elevation();
+ rotation = p.rotation;
+ tilt = p.tilt;
- if(fixed_axles.size()>=2)
- {
- float wheelbase = fixed_axles.front()->type->position-fixed_axles.back()->type->position;
- p = get_point(track, wheelbase, -fixed_axles.back()->type->position/wheelbase);
- }
- else if(bogies.size()>=2)
+ if(bogies.size()>=2)
{
- TrackOffsetIter front = track.advance(bogies.front().type->position);
- TrackOffsetIter back = track.advance(bogies.back().type->position);
- float bogie_spacing = bogies.front().type->position-bogies.back().type->position;
- adjust_for_distance(front, back, bogie_spacing);
-
- const vector<Axle *> &front_axles = bogies.front().axles;
- float wheelbase = front_axles.front()->type->position-front_axles.back()->type->position;
- OrientedPoint front_point = get_point(front, wheelbase, -front_axles.back()->type->position/wheelbase);
-
- const vector<Axle *> &back_axles = bogies.back().axles;
- wheelbase = back_axles.front()->type->position-back_axles.back()->type->position;
- OrientedPoint back_point = get_point(back, wheelbase, -back_axles.back()->type->position/wheelbase);
-
- p = get_point(front_point.position, back_point.position, -bogies.back().type->position/bogie_spacing);
-
+ OrientedPoint front_point = placement.get_bogie_point(bogies.front().type->index);
bogies.front().direction = front_point.rotation-p.rotation;
+
+ OrientedPoint back_point = placement.get_bogie_point(bogies.back().type->index);
bogies.back().direction = back_point.rotation-p.rotation;
}
- else
- p = track.point();
if(!prev)
- check_sensor(type.get_front_axle_offset(), front_sensor);
+ check_sensor(placement.get_position(VehiclePlacement::FRONT_AXLE), front_sensor, sign<0);
if(!next)
- check_sensor(type.get_back_axle_offset(), back_sensor);
+ check_sensor(placement.get_position(VehiclePlacement::BACK_AXLE), back_sensor, sign>0);
- position = p.position;
- position.z += layout.get_catalogue().get_rail_elevation();
- rotation = p.rotation;
- tilt = p.tilt;
signal_moved.emit();
}
float margin = layout.get_catalogue().get_scale();
float dist = distance(veh.position, position);
- if(!track || dist<tdist-margin || dist>tdist+margin)
+ if(!is_placed() || dist<tdist-margin || dist>tdist+margin)
{
- track = veh.track.advance(sign*tdist);
- update_position();
+ if(sign<0)
+ placement.place_after(veh.placement);
+ else
+ placement.place_before(veh.placement);
+ update_position(0);
dist = distance(veh.position, position);
}
- track = track.advance(sign*(tdist-dist));
- update_position();
- turn_axles(sign*(tdist-dist));
+ float d = sign*(tdist-dist);
+ placement.advance(d);
+ update_position(d<0 ? -1 : 1);
+ turn_axles(d);
}
void Vehicle::propagate_position()
next->propagate_backward();
}
-void Vehicle::check_sensor(float offset, unsigned &sensor)
+void Vehicle::check_sensor(const TrackOffsetIter &t, unsigned &sensor, bool release)
{
- TrackOffsetIter iter = track.advance(offset);
- unsigned s = iter->get_sensor_id();
+ unsigned s = t->get_sensor_id();
if(s!=sensor)
{
- /* Sensor ID under axle has changed. Deduce movement direction by using
- the sensor ID under the midpoint of the vehicle. */
- /* XXX This depends on the simulation running fast enough. Something
- more robust would be preferable. */
unsigned old = sensor;
sensor = s;
- unsigned mid = track->get_sensor_id();
-
- if(s && s!=mid)
- /* There's a sensor and it's different from mid. We've just entered
- that sensor. */
- layout.get_driver().set_sensor(sensor, true);
- if(old && old!=mid)
- /* A sensor was under the axle and it was different from mid. We've
- just left that sensor. */
+ if(release)
layout.get_driver().set_sensor(old, false);
+ else
+ layout.get_driver().set_sensor(sensor, true);
}
}
}
}
-void Vehicle::adjust_for_distance(TrackOffsetIter &front, TrackOffsetIter &back, float tdist, float ratio) const
-{
- float margin = 0.01*layout.get_catalogue().get_scale();
- int adjust_dir = 0;
- while(1)
- {
- Vector front_point = front.point().position;
- Vector back_point = back.point().position;
-
- float dist = distance(front_point, back_point);
-
- float diff = tdist-dist;
- if(diff<-margin && adjust_dir<=0)
- {
- diff -= margin;
- adjust_dir = -1;
- }
- else if(diff>margin && adjust_dir>=0)
- {
- diff += margin;
- adjust_dir = 1;
- }
- else
- return;
-
- front = front.advance(diff*(1-ratio));
- back = back.advance(-diff*ratio);
- }
-}
-
-OrientedPoint Vehicle::get_point(const Vector &front, const Vector &back, float ratio) const
-{
- Vector span = front-back;
-
- OrientedPoint p;
- p.position = back+span*ratio;
- p.rotation = Geometry::atan2(span.y, span.x);
- p.tilt = Geometry::atan2(span.z, LinAl::Vector<float, 2>(span).norm());
-
- return p;
-}
-
-OrientedPoint Vehicle::get_point(const TrackOffsetIter &iter, float tdist, float ratio) const
-{
- TrackOffsetIter front = iter.advance(tdist*(1-ratio));
- TrackOffsetIter back = iter.advance(-tdist*ratio);
-
- adjust_for_distance(front, back, tdist, ratio);
- return get_point(front.point().position, back.point().position, ratio);
-}
-
unsigned Vehicle::get_n_link_slots() const
{
return 2;