unsigned n_endpoints = track->get_type().get_endpoints().size();
for(unsigned j=0; j<n_endpoints; ++j)
{
- float a = track->get_snap_node(j).rotation-rotation;
- while(a<-M_PI/2)
- a += M_PI*2;
- while(a>M_PI*3/2)
- a -= M_PI*2;
- if(a>=M_PI/2)
+ Angle a = wrap_with_base(track->get_snap_node(j).rotation-rotation, -Angle::quarter_turn());
+ if(a>=Angle::quarter_turn())
{
BlockIter biter = TrackIter(track, j).block_iter();
entry = biter.entry();
}
}
-void Signal::set_rotation(float r)
+void Signal::set_rotation(const Angle &r)
{
- float a = rotation-r;
- while(a>M_PI*3/2)
- a -= M_PI*2;
- while(a<-M_PI/2)
- a += M_PI*2;
- if(a>=M_PI/2)
- {
- rotation += M_PI;
- if(rotation>M_PI*2)
- rotation -= M_PI*2;
- }
+ Angle a = wrap_with_base(rotation-r, -Angle::quarter_turn());
+ if(a>=Angle::quarter_turn())
+ rotation = wrap_positive(rotation+Angle::half_turn());
normalize_location();
}
bool Signal::collide_ray(const Vector &start, const Vector &ray) const
{
// XXX Totally hardcoded stuff, should be replaced with a geometry system
- Vector center = position;
- center.x += sin(rotation)*0.035;
- center.y -= cos(rotation)*0.035;
- Vector d(center.x-start.x, center.y-start.y);
- float x = (d.x*ray.x+d.y*ray.y)/(ray.x*ray.x+ray.y*ray.y);
- Vector nearest(start.x+ray.x*x-center.x, start.y+ray.y*x-center.y, start.z+ray.z*x-center.z);
- if(nearest.z<0|| nearest.z>0.12)
+ Vector center = position+rotated_vector(Vector(0, -0.035, 0), rotation);
+ Vector span = center-start;
+ float x = (span.x*ray.x+span.y*ray.y)/(ray.x*ray.x+ray.y*ray.y);
+ Vector nearest = start+ray*x-center;
+ if(nearest.z<0 || nearest.z>0.12)
return false;
- return nearest.x*nearest.x+nearest.y*nearest.y<0.0001;
+ nearest.z = 0;
+ return dot(nearest, nearest)<0.0001;
}
void Signal::tick(const Time::TimeDelta &)
void Signal::save(list<DataFile::Statement> &st) const
{
st.push_back((DataFile::Statement("position"), position.x, position.y, position.z));
- st.push_back((DataFile::Statement("rotation"), rotation));
+ st.push_back((DataFile::Statement("rotation"), rotation.radians()));
if(address)
st.push_back((DataFile::Statement("address"), address));
}
void Signal::Loader::rotation(float d)
{
- obj.set_rotation(d);
+ obj.set_rotation(Angle::from_radians(d));
}
} // namespace R2C2