int priority;
const Train *yielding_to;
std::vector<Vehicle *> vehicles;
- BlockList cur_blocks;
- BlockList rsv_blocks;
+ BlockList blocks;
+ BlockList::iterator cur_blocks_end;
Block *pending_block;
bool reserving;
bool advancing;
const Route *get_route() const;
void place(Block &, unsigned);
void unplace();
- bool is_placed() const { return !cur_blocks.empty(); }
+ bool is_placed() const { return !blocks.empty(); }
bool free_block(Block &);
void free_noncritical_blocks();
int get_entry_to_block(Block &) const;
unsigned find_speed(float) const;
float get_travel_speed() const;
void set_status(const std::string &);
- void release_blocks(BlockList &);
- void release_blocks(BlockList &, BlockList::iterator, BlockList::iterator);
+ void release_blocks();
+ void release_blocks(BlockList::iterator, BlockList::iterator);
void reverse_blocks(BlockList &) const;
bool advance_route(std::list<RouteRef>::iterator &, Track &);
Route *create_lead_route(Route *, const Route *);