]> git.tdb.fi Git - gldbg.git/blobdiff - source/inspector.cpp
Decouple the existing tools from the debugger core
[gldbg.git] / source / inspector.cpp
diff --git a/source/inspector.cpp b/source/inspector.cpp
new file mode 100644 (file)
index 0000000..912214d
--- /dev/null
@@ -0,0 +1,216 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/io/print.h>
+#include "enums.h"
+#include "gldbg.h"
+#include "inspector.h"
+
+using namespace std;
+using namespace Msp;
+
+Inspector::Inspector(GlDbg &dbg)
+{
+       CommandInterpreter &cmd_interp = dbg.get_command_interpreter();
+
+       cmd_interp.register_command("state", this, &Inspector::cmd_state)
+               .set_help("Inspects general GL state",
+                       "state vertex\n"
+                       "  Print current vertex attributes\n\n"
+                       "state bind\n"
+                       "  Show current bindings\n");
+
+       cmd_interp.register_command("texture", this, &Inspector::cmd_texture)
+               .set_help("Inspect texture state",
+                       "texture\n"
+                       "  Lists texture objects\n\n"
+                       "texture ID\n"
+                       "  Print information about a texture object\n");
+
+       cmd_interp.register_command("buffer", this, &Inspector::cmd_buffer)
+               .set_help("Inspect buffer object state",
+                       "buffer\n"
+                       "  Lists buffer objects\n\n"
+                       "buffer ID\n"
+                       "  Print information about a buffer object\n");
+}
+
+void Inspector::decode(const char *data, unsigned len)
+{
+       state.decode(data, len);
+}
+
+void Inspector::cmd_state(const string &args)
+{
+       const GlState &glstate = state;
+       if(args=="vertex")
+       {
+               IO::print("Current vertex attributes:\n");
+               const Vector4 &color = glstate.get_color();
+               IO::print("  Color:     [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
+               for(unsigned i=0; i<8; ++i)
+               {
+                       const Vector4 &texcoord = glstate.get_texcoord(i);
+                       IO::print("  TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
+               }
+               const Vector3 &normal = glstate.get_normal();
+               IO::print("  Normal:    [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
+       }
+       else if(args=="bind")
+       {
+               IO::print("Current bindings:\n");
+               for(unsigned i=0; i<8; ++i)
+               {
+                       IO::print("  Texture unit %d:\n", i);
+                       const TexUnitState &unit = glstate.get_texture_unit(i);
+                       IO::print("    GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
+                       IO::print("    GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
+               }
+               IO::print("  Buffers:\n");
+               const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
+               IO::print("    GL_ARRAY_BUFFER:         %d\n", (buf ? buf->id : 0));
+               buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
+               IO::print("    GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+       }
+       else
+               throw InvalidParameterValue("Invalid or missing argument");
+}
+
+void Inspector::cmd_texture(const string &args)
+{
+       if(args.empty())
+       {
+               const map<unsigned, TextureState> &textures = state.get_textures();
+               IO::print("%d texture objects:\n", textures.size());
+               for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
+               {
+                       const TextureState &tex = i->second;
+                       IO::print("  %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
+               }
+       }
+       else
+       {
+               unsigned id = lexical_cast<unsigned>(args);
+               const TextureState &tex = state.get_texture(id);
+               IO::print("Texture object %d\n", id);
+               IO::print("  Target:          %s\n", describe_enum(tex.target, "TextureTarget"));
+               IO::print("  Images:\n");
+               for(unsigned i=0; i<tex.images.size(); ++i)
+               {
+                       const TexImageState &img = tex.images[i];
+                       IO::print("    Level %2d:      %s\n", i, img.describe());
+               }
+               IO::print("  Min. filter:     %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
+               IO::print("  Mag. filter:     %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
+               IO::print("  Wrap modes:      S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
+                       describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
+               IO::print("  Compare mode:    %s\n", describe_enum(tex.compare_mode, ""));
+               IO::print("  Compare func:    %s\n", describe_enum(tex.compare_func, "DepthFunction"));
+               IO::print("  Generate mipmap: %s\n", tex.generate_mipmap);
+       }
+}
+
+void Inspector::cmd_buffer(const string &args)
+{
+       if(args.empty())
+       {
+               const GlState::BufferMap &buffers = state.get_buffers();
+               IO::print("%d buffers:\n", buffers.size());
+               for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
+                       IO::print("  %d: %s\n", i->first, i->second.describe());
+       }
+       else
+       {
+               unsigned id = lexical_cast<unsigned>(args);
+               const BufferState &buf = state.get_buffer(id);
+               IO::print("Buffer %d:\n", id);
+               IO::print("  Size:  %d bytes\n", buf.size);
+               IO::print("  Usage: %s\n", describe_enum(buf.usage, ""));
+               if(buf.content.stride)
+               {
+                       IO::print("  Stride: %d bytes\n", buf.content.stride);
+
+                       IO::print("  Arrays:\n");
+                       const vector<BufferContent::Array> &arrays = buf.content.arrays;
+                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
+                       {
+                               if(i->kind)
+                                       IO::print("    %2d: %s, %d %s\n", i->offset,
+                                               describe_enum(i->kind, ""), i->size, describe_enum(i->type, "DataType"));
+                               else
+                                       IO::print("    %2d: Attrib %d, %d %s\n", i->offset,
+                                               i->index, i->size, describe_enum(i->type, "DataType"));
+                       }
+
+                       IO::print("  Data:\n");
+                       string header;
+                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
+                       {
+                               if(!header.empty())
+                                       header += " | ";
+
+                               string label;
+                               if(i->kind==GL_VERTEX_ARRAY)
+                                       label = "Vertex";
+                               else if(i->kind==GL_NORMAL_ARRAY)
+                                       label = "Normal";
+                               else if(i->kind==GL_COLOR_ARRAY)
+                                       label = "Color";
+                               else if(i->kind==GL_TEXTURE_COORD_ARRAY)
+                               {
+                                       if(i->size==1)
+                                               label = "TexC";
+                                       else
+                                               label = "TexCoord";
+                               }
+                               else if(!i->kind)
+                               {
+                                       if(i->size==1)
+                                               label = format("A %d", i->index);
+                                       else
+                                               label = format("Attrib %d", i->index);
+                               }
+
+                               unsigned width = i->size;
+                               if(i->type==GL_FLOAT)
+                                       width *= 5;
+                               else if(i->type==GL_UNSIGNED_BYTE)
+                                       width *= 3;
+                               width += i->size-1;
+
+                               header.append((width-label.size())/2, ' ');
+                               header += label;
+                               header.append((width-label.size()+1)/2, ' ');
+                       }
+                       IO::print("     %s\n", header);
+
+                       unsigned n_verts = buf.size/buf.content.stride;
+                       for(unsigned i=0; i<n_verts; ++i)
+                       {
+                               const char *vertex = buf.data+i*buf.content.stride;
+
+                               string line;
+                               for(vector<BufferContent::Array>::const_iterator j=arrays.begin(); j!=arrays.end(); ++j)
+                               {
+                                       if(!line.empty())
+                                               line += " |";
+
+                                       const char *base = vertex+j->offset;
+                                       for(unsigned k=0; k<j->size; ++k)
+                                       {
+                                               if(j->type==GL_FLOAT)
+                                                       line += format(" %5.2f", *(reinterpret_cast<const float *>(base)+k));
+                                               else if(j->type==GL_UNSIGNED_BYTE)
+                                                       line += format(" %3u", *(reinterpret_cast<const unsigned char *>(base)+k));
+                                       }
+                               }
+
+                               IO::print("%3d:%s\n", i, line);
+                       }
+               }
+       }
+}