}
-GameController::Private::Private():
- index(0),
- last_packet_number(0),
- event_pipe(0),
- timer_slot(0)
-{ }
-
bool GameController::Private::generate_event()
{
event_pipe->put(1);
GameControllerTimerThread *GameControllerTimerThread::thread = 0;
GameControllerTimerThread::GameControllerTimerThread():
- Thread("GameController"),
- n_users(0)
+ Thread("GameController")
{
launch();
}