]> git.tdb.fi Git - libs/gui.git/blobdiff - source/input/gesturedetector.cpp
Add a gesture detector input device
[libs/gui.git] / source / input / gesturedetector.cpp
diff --git a/source/input/gesturedetector.cpp b/source/input/gesturedetector.cpp
new file mode 100644 (file)
index 0000000..c43e65a
--- /dev/null
@@ -0,0 +1,210 @@
+#include <cmath>
+#include <sigc++/bind_return.h>
+#include "gesturedetector.h"
+#include "touchscreen.h"
+
+using namespace std;
+
+namespace Msp {
+namespace Input {
+
+GestureDetector::GestureDetector(Touchscreen &ts):
+       touchscreen(ts),
+       current_gesture(GESTURE_NONE),
+       active_points(0),
+       invalid_gesture(false)
+{
+       name = "Gesture";
+
+       touchscreen.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &GestureDetector::touch_down), false));
+       touchscreen.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &GestureDetector::touch_up), false));
+       touchscreen.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &GestureDetector::touch_move), false));
+       Graphics::Window &window = touchscreen.get_window();
+       window.signal_resize.connect(sigc::mem_fun(this, &GestureDetector::window_resized));
+       window_resized(window.get_width(), window.get_height());
+}
+
+string GestureDetector::get_button_name(unsigned btn) const
+{
+       if(btn==GESTURE_SWIPE_DOWN)
+               return "Swipe down";
+       else if(btn==GESTURE_SWIPE_UP)
+               return "Swipe up";
+       else if(btn==GESTURE_SWIPE_LEFT)
+               return "Swipe left";
+       else if(btn==GESTURE_SWIPE_RIGHT)
+               return "Swipe right";
+       else if(btn==GESTURE_PINCH)
+               return "Pinch";
+       else
+               return Device::get_button_name(btn);
+}
+
+string GestureDetector::get_axis_name(unsigned axis) const
+{
+       if(axis==0)
+               return "X";
+       else if(axis==1)
+               return "Y";
+       else if(axis==2)
+               return "Progress";
+       else
+               return Device::get_axis_name(axis);
+}
+
+void GestureDetector::touch_down(unsigned btn)
+{
+       if(btn<3)
+       {
+               TouchPoint &p = points[btn];
+               p.down = true;
+               p.down_x = p.x;
+               p.down_y = p.y;
+       }
+}
+
+void GestureDetector::touch_up(unsigned btn)
+{
+       if(btn<3)
+       {
+               TouchPoint &p = points[btn];
+               p.down = false;
+
+               if(active_points&(1<<btn))
+               {
+                       set_button_state(current_gesture, false, true);
+                       set_axis_value(2, 0, false);
+                       current_gesture = GESTURE_NONE;
+                       active_points = 0;
+                       invalid_gesture = true;
+               }
+
+               if(invalid_gesture)
+               {
+                       invalid_gesture = false;
+                       for(unsigned i=0; i<3; ++i)
+                               if(points[i].down)
+                                       invalid_gesture = true;
+               }
+       }
+}
+
+void GestureDetector::touch_move(unsigned axis, float value, float)
+{
+       if(axis<6)
+       {
+               unsigned i = axis>>1;
+               TouchPoint &p = points[i];
+               if(axis&1)
+                       p.y = value;
+               else
+                       p.x = value;
+
+               if(p.down)
+               {
+                       if(current_gesture==GESTURE_NONE && !invalid_gesture)
+                               start_gesture();
+                       else if(active_points&(1<<i))
+                               update_progress();
+               }
+       }
+}
+
+void GestureDetector::start_gesture()
+{
+       TouchPoint &p = points[0];
+       if(!p.down)
+               return;
+
+       float dx = p.x-p.down_x;
+       float dy = p.y-p.down_y;
+       if(dx*dx/threshold_x_sq+dy*dy/threshold_y_sq<1)
+               return;
+
+       invalid_gesture = false;
+       if(points[1].down)
+       {
+               TouchPoint &p2 = points[1];
+               float dx2 = p2.x-p2.down_x;
+               float dy2 = p2.y-p2.down_y;
+               float ddx = p.down_x-p2.down_x;
+               float ddy = p.down_y-p2.down_y;
+               /* TODO Should the second point be also required to exceeded the
+               threshold? */
+               if(dx*dx2+dy*dy2<0 && (dx*ddx+dy*ddy)*(dx2*ddx+dy2*ddy)<0)
+               {
+                       current_gesture = GESTURE_PINCH;
+                       active_points = 3;
+               }
+               else
+                       invalid_gesture = true;
+
+               if(current_gesture!=GESTURE_NONE)
+               {
+                       set_axis_value(0, (p.down_x+p2.down_x)/2, true);
+                       set_axis_value(1, (p.down_y+p2.down_y)/2, true);
+               }
+       }
+       else
+       {
+               active_points = 1;
+               if(abs(dx)>2*abs(dy))
+                       current_gesture = (dx>0 ? GESTURE_SWIPE_RIGHT : GESTURE_SWIPE_LEFT);
+               else if(abs(dy)>2*abs(dx))
+                       current_gesture = (dy>0 ? GESTURE_SWIPE_UP : GESTURE_SWIPE_DOWN);
+               else
+                       invalid_gesture = true;
+
+               if(current_gesture!=GESTURE_NONE)
+               {
+                       set_axis_value(0, p.down_x, true);
+                       set_axis_value(1, p.down_y, true);
+               }
+       }
+
+       update_progress();
+
+       if(current_gesture!=GESTURE_NONE)
+               set_button_state(current_gesture, true, true);
+}
+
+void GestureDetector::update_progress()
+{
+       TouchPoint &p = points[0];
+
+       if(current_gesture==GESTURE_SWIPE_DOWN)
+               set_axis_value(2, p.down_y-p.y, true);
+       else if(current_gesture==GESTURE_SWIPE_UP)
+               set_axis_value(2, p.y-p.down_y, true);
+       else if(current_gesture==GESTURE_SWIPE_LEFT)
+               set_axis_value(2, p.down_x-p.x, true);
+       else if(current_gesture==GESTURE_SWIPE_RIGHT)
+               set_axis_value(2, p.x-p.down_x, true);
+       else if(current_gesture==GESTURE_PINCH)
+       {
+               TouchPoint &p2 = points[1];
+               float dx = p.x-p2.x;
+               float dy = p.y-p2.y;
+               float ddx = p.down_x-p2.down_x;
+               float ddy = p.down_y-p2.down_y;
+               set_axis_value(2, sqrt(dx*dx+dy*dy)/sqrt(ddx*ddx+ddy*ddy)-1, true);
+       }
+}
+
+void GestureDetector::window_resized(unsigned w, unsigned h)
+{
+       threshold_x_sq = 2500.0/(w*w);
+       threshold_y_sq = 2500.0/(h*h);
+}
+
+
+GestureDetector::TouchPoint::TouchPoint():
+       down(false),
+       down_x(0),
+       down_y(0),
+       x(0),
+       y(0)
+{ }
+
+} // namespace Input
+} // namespace Msp