#ifndef MSP_INPUT_GAMECONTROLLER_H_
#define MSP_INPUT_GAMECONTROLLER_H_
+#include <msp/graphics/mspgui_api.h>
#include <msp/io/eventdispatcher.h>
#include <msp/time/timedelta.h>
#include "device.h"
namespace Msp {
namespace Input {
-class GameController: public Device
+class MSPGUI_API GameController: public Device
{
private:
struct Private;