Control();
Control(const ControlSource &);
Control(Device &, ControlSrcType, unsigned);
- Control(const Control &);
public:
- Control &operator=(const Control &);
virtual ~Control() { }
void capture(Device &);
void button_press(unsigned);
void button_release(unsigned);
void axis_motion(unsigned, float, float);
+
+ Control(const Control &);
+ Control &operator=(const Control &);
};
} // namespace Input