GL::translate(static_cast<int>(pos.x)-static_cast<int>(font.get_string_width(short_name)*5), static_cast<int>(pos.y)+6, 0);
GL::scale_uniform(10);
- font.draw_string(short_name);
+ GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
+ imm.color(1.0f, 1.0f, 1.0f);
+ font.draw_string(short_name, imm);
GL::pop_matrix();
}