struct VulkanOptions
{
- bool enable_validation;
- bool enable_debug_report;
- bool enable_geometry_shader;
- bool enable_tessellation_shader;
-
- VulkanOptions();
+ bool enable_validation = false;
+ bool enable_debug_report = false;
+ bool enable_geometry_shader = false;
+ bool enable_tessellation_shader = false;
};
class VulkanContext
Display &display;
Window &window;
- Private *priv;
+ Private *priv = 0;
public:
VulkanContext(Window &, const VulkanOptions & = VulkanOptions());