#include <stdexcept>
#include <string>
+#include "mspgui_api.h"
namespace Msp {
namespace Graphics {
class Display;
class Window;
-class vulkan_error: public std::runtime_error
+class MSPGUI_API vulkan_error: public std::runtime_error
{
public:
vulkan_error(unsigned, const char *);
bool enable_tessellation_shader = false;
};
-class VulkanContext
+class MSPGUI_API VulkanContext
{
private:
struct Private;