struct GLOptions
{
- enum
- {
- DEFAULT_VERSION = 0,
- LATEST_VERSION = 0xFFFFFFFF
- };
+ static constexpr unsigned DEFAULT_VERSION = 0;
+ static constexpr unsigned LATEST_VERSION = 0xFFFFFFFF;
bool alpha = false;
bool stencil = false;
Display &display;
Window &window;
- Private *priv = 0;
+ Private *priv = nullptr;
public:
GLContext(Window &wnd, const GLOptions &opts = GLOptions());