]> git.tdb.fi Git - libs/game.git/blobdiff - source/gameview/renderer.h
Add a view sub-library, including a Camera component
[libs/game.git] / source / gameview / renderer.h
diff --git a/source/gameview/renderer.h b/source/gameview/renderer.h
new file mode 100644 (file)
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+#ifndef MSP_GAMEVIEW_RENDERER_H_
+#define MSP_GAMEVIEW_RENDERER_H_
+
+#include <msp/game/camera.h>
+#include <msp/game/eventobserver.h>
+#include <msp/game/events.h>
+#include <msp/game/owned.h>
+#include <msp/game/system.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/sequence.h>
+#include <msp/gl/simplescene.h>
+#include <msp/gl/view.h>
+
+namespace Msp::GameView {
+
+class Renderer: public Game::System
+{
+private:
+       GL::View &view;
+       Game::EventObserver event_observer;
+       GL::SimpleScene scene;
+       Game::Handle<Game::Camera> active_camera;
+       GL::Camera gl_camera;
+       std::string current_seq_name;
+       std::unique_ptr<GL::Sequence> sequence;
+
+public:
+       Renderer(Game::Stage &, GL::View &);
+       ~Renderer();
+
+private:
+       void camera_changed(const Game::Events::CameraChanged &);
+
+public:
+       void tick(Time::TimeDelta) override;
+};
+
+} // namespace Msp::GameView
+
+#endif