--- /dev/null
+#ifndef MSP_GAMEVIEW_RENDERER_H_
+#define MSP_GAMEVIEW_RENDERER_H_
+
+#include <msp/game/camera.h>
+#include <msp/game/eventobserver.h>
+#include <msp/game/events.h>
+#include <msp/game/owned.h>
+#include <msp/game/system.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/sequence.h>
+#include <msp/gl/simplescene.h>
+#include <msp/gl/view.h>
+
+namespace Msp::GameView {
+
+class Renderer: public Game::System
+{
+private:
+ GL::View &view;
+ Game::EventObserver event_observer;
+ GL::SimpleScene scene;
+ Game::Handle<Game::Camera> active_camera;
+ GL::Camera gl_camera;
+ std::string current_seq_name;
+ std::unique_ptr<GL::Sequence> sequence;
+
+public:
+ Renderer(Game::Stage &, GL::View &);
+ ~Renderer();
+
+private:
+ void camera_changed(const Game::Events::CameraChanged &);
+
+public:
+ void tick(Time::TimeDelta) override;
+};
+
+} // namespace Msp::GameView
+
+#endif