#include <msp/game/component.h>
#include <msp/game/meshsource.h>
#include <msp/gl/objectinstance.h>
+#include "mspgameview_api.h"
namespace Msp::GameView {
-class MeshRenderer: public Game::Component
+class MSPGAMEVIEW_API MeshRenderer: public Game::Component
{
private:
Game::Handle<Game::MeshSource> source;