#include "events.h"
#include "eventsource.h"
#include "handle.h"
+#include "mspgame_api.h"
#include "reflection.h"
#include "systemscheduler.h"
class Root;
class System;
-class Stage
+class MSPGAME_API Stage
{
public:
using EventSource = Game::EventSource<Events::EntityCreated, Events::EntityDestroyed,