float get_string_width(const std::string &str) const
{ return get_string_width<StringCodec::Utf8>(str); }
- void draw_string(const std::string &, StringCodec::Decoder &) const;
- void draw_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
+ /// Draws a string to the framebuffer with Immediate.
+ void draw_string(const std::string &, StringCodec::Decoder &, const Color & = Color()) const;
template<class C>
- void draw_string(const std::string &str) const
+ void draw_string(const std::string &str, const Color &color = Color()) const
{
typename C::Decoder dec;
- draw_string(str, dec);
+ draw_string(str, dec, color);
}
- void draw_string(const std::string &str) const
- { draw_string<StringCodec::Utf8>(str); }
+ void draw_string(const std::string &str, const Color &color = Color()) const
+ { draw_string<StringCodec::Utf8>(str, color); }
+
+ /** Builds the primitives for a string. The PrimitiveBuilder should be
+ associated with a target that has at least VERTEX2 and TEXCOORD2 components.
+ The texture is not bound, to avoid unnecessary bindings when creating
+ meshes. */
+ void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
template<class C>
- void draw_string(const std::string &str, PrimitiveBuilder &pb) const
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
{
typename C::Decoder dec;
- draw_string(str, dec, pb);
+ build_string(str, dec, pb);
}
- void draw_string(const std::string &str, PrimitiveBuilder &pb) const
- { return draw_string<StringCodec::Utf8>(str, pb); }
+ void build_string(const std::string &str, PrimitiveBuilder &pb) const
+ { return build_string<StringCodec::Utf8>(str, pb); }
private:
void create_glyph_vertices(const Glyph &, VertexBuilder &) const;