#include "demo.h"
#include "fadeoverlay.h"
-using namespace Msp;
using namespace std;
+namespace Msp {
+namespace DemoScene {
+
FadeOverlay::FadeOverlay(DataFile::Collection &resources):
mesh(get_fullscreen_quad()),
shprog(resources.get<GL::Program>("fade.glsl")),
{
obj.end_color = GL::Color(r, g, b, a);
}
+
+} // namespace DemoScene
+} // namespace Msp