+++ /dev/null
-#include "ext_texture3d.h"
-
-namespace Msp {
-namespace GL {
-
-PFNGLTEXIMAGE3DEXTPROC glTexImage3D = 0;
-PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D = 0;
-
-Extension::SupportLevel init_ext_texture3d()
-{
- if(is_version_at_least(1, 2))
- {
- glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(get_proc_address("glTexImage3D"));
- glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(get_proc_address("glTexSubImage3D"));
- return Extension::CORE;
- }
- if(is_supported("GL_EXT_texture3D"))
- {
- glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(get_proc_address("glTexImage3DEXT"));
- glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(get_proc_address("glTexSubImage3DEXT"));
- return Extension::EXTENSION;
- }
- return Extension::UNSUPPORTED;
-}
-
-Extension EXT_texture3D("GL_EXT_texture3D", init_ext_texture3d);
-
-} // namespace GL
-} // namespace Msp