+++ /dev/null
-#ifndef MSP_GL_EXT_FRAMEBUFFER_OBJECT_
-#define MSP_GL_EXT_FRAMEBUFFER_OBJECT_
-
-#include "extension.h"
-#include "gl.h"
-#include <GL/glext.h>
-
-namespace Msp {
-namespace GL {
-
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbuffer;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatus;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffers;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffers;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbuffer;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3D;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffers;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffers;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmap;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebuffer;
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbuffer;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorage;
-
-extern Extension EXT_framebuffer_object;
-
-} // namespace GL
-} // namespace Msp
-
-#endif