--- /dev/null
+/* $Id$
+
+This file is part of the MSP Märklin suite
+Copyright © 2010 Mikkosoft Productions, Mikko Rasa
+Distributed under the GPL
+*/
+
+#include <msp/gl/tests.h>
+#include <msp/gltk/button.h>
+#include <msp/gltk/image.h>
+#include "libmarklin/vehicle.h"
+#include "libmarklin/vehicletype.h"
+#include "engineer.h"
+#include "trainview.h"
+
+using namespace Msp;
+using namespace Marklin;
+
+TrainView::TrainView(Engineer &e, const Train &t):
+ GLtk::Widget(e.get_ui_resources()),
+ GLtk::Panel(e.get_ui_resources()),
+ engineer(e),
+ train(t),
+ mode(SIDE),
+ pipeline(280, 280, false),
+ stale(false)
+{
+ set_size(300, 330);
+
+ tex.set_min_filter(GL::LINEAR);
+ tex.storage(GL::RGB, 280, 280, 0);
+ tex.image(0, GL::RGB, GL::UNSIGNED_BYTE, 0);
+ fbo.attach(GL::COLOR_ATTACHMENT0, tex, 0);
+ depth.storage(GL::DEPTH_COMPONENT, 280, 280);
+ fbo.attach(GL::DEPTH_ATTACHMENT, depth);
+
+ camera.set_up_direction(GL::Vector3(0, 0, 1));
+ camera.set_depth_clip(0.01, 10);
+ camera.set_aspect(1);
+ pipeline.set_camera(&camera);
+
+ pipeline.add_renderable(engineer.get_layout_3d().get_scene());
+
+ GL::PipelinePass *pass = &pipeline.add_pass(0);
+ pass->depth_test = &GL::DepthTest::lequal();
+ pass->lighting = &engineer.get_lighting();
+
+ GLtk::Image *image;
+ add(*(image = new GLtk::Image(res, &tex)));
+ image->set_geometry(GLtk::Geometry(10, 40, geom.w-20, geom.h-50));
+
+ GLtk::Button *btn;
+
+ add(*(btn = new GLtk::Button(res, "Roof")));
+ btn->set_geometry(GLtk::Geometry(10, 10, 36, 25));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), ROOF));
+
+ add(*(btn = new GLtk::Button(res, "Side")));
+ btn->set_geometry(GLtk::Geometry(46, 10, 36, 25));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), SIDE));
+
+ add(*(btn = new GLtk::Button(res, "Head")));
+ btn->set_geometry(GLtk::Geometry(82, 10, 36, 25));
+ btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), HEAD));
+
+ add(*(btn = new GLtk::Button(res, "Close")));
+ btn->set_geometry(GLtk::Geometry(geom.w-46, 10, 36, 25));
+ btn->signal_clicked.connect(sigc::mem_fun(this, &TrainView::close_clicked));
+
+ engineer.add_train_view(*this);
+}
+
+TrainView::~TrainView()
+{
+ engineer.remove_train_view(*this);
+}
+
+void TrainView::set_mode(Mode m)
+{
+ mode = m;
+}
+
+void TrainView::prepare()
+{
+ const Vehicle &veh = train.get_vehicle(0);
+ const Point &pos = veh.get_position();
+ float angle = veh.get_direction();
+ float c = cos(angle);
+ float s = sin(angle);
+ float l = veh.get_type().get_length();
+
+ switch(mode)
+ {
+ case ROOF:
+ camera.set_position(GL::Vector3(pos.x-l*c, pos.y-l*s, pos.z+0.07));
+ camera.set_look_direction(GL::Vector3(c, s, -0.2));
+ break;
+ case SIDE:
+ camera.set_position(GL::Vector3(pos.x-l*0.8*c+0.05*s, pos.y-l*0.8*s-0.05*c, pos.z+0.03));
+ camera.set_look_direction(GL::Vector3(c-0.2*s, s+0.2*c, 0));
+ break;
+ case HEAD:
+ camera.set_position(GL::Vector3(pos.x+l*0.55*c, pos.y+l*0.55*s, pos.z+0.03));
+ camera.set_look_direction(GL::Vector3(c, s, 0));
+ break;
+ }
+
+ GL::Bind _bind_fbo(fbo);
+ fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
+ pipeline.render_all();
+}
+
+void TrainView::button_release(int x, int y, unsigned btn)
+{
+ GLtk::Panel::button_release(x, y, btn);
+ if(stale)
+ delete this;
+}
+
+void TrainView::close_clicked()
+{
+ stale = true;
+}